* You may upload unmodified copies of the latest version of the patch to any website of your choosing so long as the documentation is retained as-is. All credits must be properly maintained, and you are responsible for making sure the updates are taken care of on the site it's uploaded to.* Porting this mod for use on a game other than Skyrim Special Edition is strictly prohibited. Examples of "other games" include (but are not limited to) Skyrim VR, Skyrim Legendary Edition, etc.* Porting this mod to a platform where modding is not officially supported or legally allowed is strictly prohibited. This includes, but is not limited to, Nintendo Switch, PS4, or other consoles.* Translation of the unofficial patches into other languages is permitted so long as the English documentation is also included and all credits are properly maintained and all provisions of previous terms are adhered to.* Assets such as mesh files (.nif), textures, scripts, audio files, and other things found in the BSA may be freely used as the basis for your own work in order to help prevent fixes from being lost due to work starting from broken vanilla assets instead.* You are permitted to use the unofficial patches as master files in your own work for the purpose of ensuring that fixes are not lost. Please try to be sure any changes to things which have been fixed do not cause further problems as we will not be able to provide support under those conditions.* You may also copy any needed fixes into your own work to use without the USSEP as a master so long as you agree to be responsible for any support issues that arise from doing so and that you will actively keep up with any needed changes in future updates.* Altering fixes is specifically prohibited as this tends to lead to serious problems. If you think you've found an issue with a fix, please report it to us. Do not simply upload something that amounts to "this is the right way to do it" because more often than not, this turns out to be false and people mistakenly believe we are at fault when we are not aware of what's been done.* The Unofficial Skyrim Special Edition Patch may not be included in any "mod packs" under any circumstances.
@GTHOLLAND couldn't disagree more as an 18 year old i love my nes, snes and old pc games,.Games are like movies or books a piece of entertainment that maybe just a trend of its time or timeless. For instance i recently watched a silent film called dantes inferno which was available through youtube. For me it is a timeless film just like some nes,snes games are. Entertainment either being books, movies, games should be preserved so people can experience them. And i am not talking about museums preserving hardware or that kind of stuff, i am talking being able to simply search up the name and being able to download them as files
@GTHOLLAND Dude it's not like I don't wanna pay for it, but those albums, games etc aren't MARKETABLE anymore and don't even trying telling me buying a 300 euro cartridge from an ebay scalperi counts as "buying" ir. The creator of the original piece won't make any money and on top of all that I'll be getting a defective product cause of how old it is. I am super ok buying my games, movies albums in a new format(blue ray, new console etc) if the creator/developer is the one selling,i am not gonna spend thousand of dollars on a product that's not even worth the price that is selling for. I mean for instance how was i supposed to play a japanese only game such as shin megami tensei on snes, without it being patched in English as a rom. When i buy from an ebay seller i am not paying for someone's work, i am just paying a reseller for an overpriced hunk of plastic,that could possibly not even work
With feedback from the community, some badasses have created an unofficial community patch for Borderlands 2 to make the game even more badass. By tricking the hotfix update process data will now be loaded in from a local file instead of the Borderlands servers. The local file which contains the community updates will fix certain gameplay issues and enrich your experience.
Hi Haley, following up this time with good news! Just updated the file with a fix for the issues people were experiencing in Davinci Resolve. If you re-download the files, the updated LUTs should work. Let me know if you get the chance.
Added debugging code to track when Navmesh regeneration is taking longer than the desired maximum time allocated per frame during the time-slice operation. Slow time sliced tiles are logged both in normal log files and the visual logger. See FNavRegenTimeSlicer::TestTimeSliceFinished(). 2b1af7f3a8